Glossary topic

Board Texture and Runouts

Flop, turn, river, board texture, runout classes, wet and dry boards, and scare cards.

Board

The board is the five community cards dealt face-up in the center of the table. Each player uses those cards with their two private hole cards to form the best five-card poker h...

Board Texture

Board texture describes how the community cards connect and how many draws exist. In No-Limit Hold'em it shapes bet sizing, hand-strength assessment, and strategic choices. A "d...

Brick

A brick is a turn or river card that does not materially improve most hands or complete likely draws. The turn is the fourth community card; the river is the fifth and final com...

Complete

No-Limit Texas Hold'em is a community-card poker game. Each player receives two private "hole" cards and up to five community cards are dealt face-up in the center. Players make...

Connected Board

A connected board is a flop whose ranks sit close enough together to make straights live. The classic shape is three sequential cards like 9-8-7. Connected textures shrink the p...

Disconnected Board

A disconnected board is a flop whose ranks sit far enough apart that no straight is live and no straight draw has more than a couple of outs. The classic shape is a high card wi...

Double-Paired Board

A flop or runout where two ranks each appear paired, like 7-7-4-4-Q. Hand strength compresses, so most one-pair holdings get weaker and bluffs lose credibility.

Dry Board

A dry board shows uncoordinated community cards with few flush or straight draw possibilities. The ranks sit widely apart and suits mix, so few opponents hold strong draws. Exam...

Dynamic Board

A dynamic board is a flop where relative hand strength can shift dramatically on later streets. In plain terms: the best hand on the flop often won't remain best by the river. T...

Flop

The flop is the dealer's first three community cards dealt face-up. These cards immediately reshape hand equities, the chances each hand will win, and often change pre-flop plan...

Four-Flush

A four-flush is four cards of the same suit on the way to a flush. The term covers two situations: four cards of one suit between your hand and the board (a flush draw), or four...

Four-Straight

A four-straight is a board that already shows four cards to a straight. Any one rank in an opponent's hand makes the made straight, the board can chop a lot, and your strong mad...

Monotone Board

A monotone flop shows three community cards of the same suit (e.g., K♥ 7♥ 2♥). It sharply increases the number of made flushes and flush draws on the board. Equity is your hand'...

Paired Board

A paired board has a pair among the community cards, for example 7-7-2 or 8-8-3. That pair raises the chance someone makes trips or a full house on later streets. As a result, s...

Rainbow Board

A rainbow board is a flop where all three community cards are different suits, like K♠ 7♥ 2♦. With three suits showing, no flush is possible on the flop and no flush draw is liv...

River

The river is the fifth and final community card dealt face-up in Hold'em. It triggers the last betting round before showdown, when remaining players reveal hands. No more cards...

River Class

The river is the fifth and final community card dealt face-up in No-Limit Texas Hold'em. After it appears, the final betting round happens and hands often go to showdown, where...

Runout

A runout is the sequence of community cards revealed in Hold'em: flop, turn, and river. These five cards form the board everyone uses with their two hole cards to make the best...

Scare Card

A scare card is a community card on the turn or river that materially alters the board. It can add straights, flushes, or an obvious higher pair and change how strong hands appe...

Static Board

A static board is a flop texture unlikely to change hand strength on later streets. You see unconnected, unsuited flops with little straight or flush potential, for example A♣-8...

Street

A "street" names each stage when community cards are dealt and another betting round occurs. In No-Limit Texas Hold'em you combine two private cards (hole cards) with community...

Turn

The turn is the fourth community card and a pivotal street in No-Limit Hold'em. Ranges narrow noticeably and the pot is significantly larger, so mistakes cost more. Decisions th...

Turn Class

The turn, the fourth community card, often proves the most pivotal street in Hold'em. Pots are larger by the turn and ranges have narrowed, so decisions cost more. A range is th...

Two-Tone Board

A two-tone board is a flop with two cards of one suit and a third card of another suit (e.g., J♠ 8♠ 6♥). It's the most common unpaired flop texture and the one that puts a flush...

Wet Board

A wet board is a flop with coordinated ranks and/or multiple cards of the same suit. In Hold'em, the flop is the first three community cards dealt to the board. Wet flops create...